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GIAN IV: Geography

[Ancient History] [Maps] [Prophecies] [Recent History]

The geography of the world places most of the important and influential nations in the northern central section of the world. Much of the rest is salt water, or the desolate remains of former empires now fallen into ruin. There are a number of mighty empires, ruled mostly by the might of magic - something most people fear. In the western nations of Epratium, Caldium and Jandarr, the Sorcerer Kings have ruled for hundreds of years, and even the Elves have powerful Warlock Triads to guide them through political pitfalls. Towards the east, though, hereditary monarchies rule, supported by mages at their sides. When you look to the figurehead, you will always find sorcery close beside.

World Map


 Thw white parts are where the parties have done stuff. There will be individual maps posted up soon.

[Ancient History] [Maps] [Prophecies] [Recent History]


[Banana Zone] [The Dungeon] [Latest] [Players] [Campaign #1] [Campaign #2] [Campaign #3] [Campaign #4] [Campaign #5] [Campaign #6] [History]